A SMALL EXPERIMENT IN FLIGHT

Paper flight.

Fold. Fly. Find a little more horizon.

YOUR FURTHEST FLIGHT0 m

Follow the glowing rings. Chain catches for more breeze and a little burst of speed.

The lavender coast
0 m
Ready for a little fieldwork
FOLLOW YOUR CURIOSITY

One more ring.
One better flight.

Steer with A / D. Catch the golden rings. Keep your streak alive.

Launch energy

Hold Space or the button, then release. A quick tap works too.

0 / 5places discovered this flight
N ↑

CHOOSE YOUR NEXT HORIZON

Follow the coast

Bank toward a destination and fly close to discover it. Each discovery earns breeze.

Fly through golden breeze ribbons for energy and rewards. Hold Shift for a short burst of thrust; glide to recharge. Aim at wandering kites and press F to unravel them into confetti. Shooting is optional.

← / → to roll · A / D to steer left / right · release to hold bank · opposite input to level. ↑ / W dives · ↓ / S climbs. Phone pitch tilt is inverted.
AIRSPEED0 m/s
GROUND CLEARANCE70 m
LIFT / DRAG—
ANGLE OF ATTACK0 °
AIR MASSStill air

THE FOLDING TABLE

A little engineering. A lot of sky.

Change one thing. Take a flight. See what happens.

0breeze to spend
YOUR AIRFRAMEBalanced fold
CG
Mass —Wing area —Aspect ratio —

Make it yours

Free to experiment

Narrow wings cut through the air. Wide wings trade speed for more lift.

More nose weight steadies the plane, but asks the wings to carry more.

Positive trim raises the nose. Too much creates drag and can stall the wings.

Your design is locked during flight.

YOUR POCKET ATLAS

Places stay with you.

FIELD NOTES

A reason to try something new.

YOUR FLIGHT LOG

Every attempt tells a story.

The little science behind the flight +

This is a playful glider model: lift acts across the airflow, drag slows the plane, and weight pulls it down. Both lift and drag grow with airspeed squared. Roll left or right to set your bank angle; it holds when you release the controls. Opposite input levels the wings. Banking reduces upward lift. Pull up to trade speed for height; ease the nose down to recover from a stall. Sun-warmed ground produces localized thermals. Wind forced up a slope produces ridge lift that weakens with height; the sheltered side can sink. Ground effect reduces induced drag close to the surface—it does not add energy. Rain increases drag, while storm cells add gusts. Thrust adds energy from a recharging arcade power reserve.

Wingspan, mass, trim, and upgrades feed the simulation. Distances and forces are tuned for satisfying short flights, rather than predicting a real paper plane. Inspired by NASA’s glider aerodynamics and the FAA’s soaring guidance.

Your designs, upgrades, and flight log are saved on this device. No hurry. The sky will be here.