A SMALL EXPERIMENT IN FLIGHT
Paper flight.
Fold. Fly. Find a little more horizon.
Follow the glowing rings. Chain catches for more breeze and a little burst of speed.
One more ring.
One better flight.
Steer with A / D. Catch the golden rings. Keep your streak alive.
FLIGHT NOTES
Hold Space or the button, then release. A quick tap works too.
CHOOSE YOUR NEXT HORIZON
Follow the coastBank toward a destination and fly close to discover it. Each discovery earns breeze.
Fly through golden breeze ribbons for energy and rewards. Hold Shift for a short burst of thrust; glide to recharge. Aim at wandering kites and press F to unravel them into confetti. Shooting is optional.
POV FLIGHT DECK Moving tapes show speed and altitude. The ladder shows pitch; the small circle shows where you’re travelling. V/S is climb or descent. The compass diamond points to your destination. ALT shows clearance above terrain. The energy gauge shows available thrust. A / D steers the heading without rolling. Release roll input to keep your bank angle; use the opposite roll arrow to level the wings. Watch the climb rate near slopes.
THE FOLDING TABLE
A little engineering. A lot of sky.
Change one thing. Take a flight. See what happens.
Make it yours
Free to experimentNarrow wings cut through the air. Wide wings trade speed for more lift.
More nose weight steadies the plane, but asks the wings to carry more.
Positive trim raises the nose. Too much creates drag and can stall the wings.
Your design is locked during flight.
YOUR POCKET ATLAS
Places stay with you.
FIELD NOTES
A reason to try something new.
YOUR FLIGHT LOG
Every attempt tells a story.
The little science behind the flight +
This is a playful glider model: lift acts across the airflow, drag slows the plane, and weight pulls it down. Both lift and drag grow with airspeed squared. Roll left or right to set your bank angle; it holds when you release the controls. Opposite input levels the wings. Banking reduces upward lift. Pull up to trade speed for height; ease the nose down to recover from a stall. Sun-warmed ground produces localized thermals. Wind forced up a slope produces ridge lift that weakens with height; the sheltered side can sink. Ground effect reduces induced drag close to the surface—it does not add energy. Rain increases drag, while storm cells add gusts. Thrust adds energy from a recharging arcade power reserve.
Wingspan, mass, trim, and upgrades feed the simulation. Distances and forces are tuned for satisfying short flights, rather than predicting a real paper plane. Inspired by NASA’s glider aerodynamics and the FAA’s soaring guidance.
Your designs, upgrades, and flight log are saved on this device. No hurry. The sky will be here.